Starting at 6th level you can learn the spell 'water wall' without it counting as a spell you know. Hit Points 45 (10d8) Hit: 3 (1d6 - 1) bludgeoning damage, or 4 (1d8 - 1) bludgeoning damage when wielded with two hands. "And it can overcome any obstacle set in its path," as the knife flies forward, stabbing itself into your shoulder. The target becomes restrained until the target can succeed on a strength saving throw to escape and takes 1d4 cold damage until it does. Create Food And Water 5E Spell In DnD. Water mages are wizards who practice creating and controlling the elemental force of water. The bowl can’t be used this way again until the next dawn. Medium humanoid (any race), any alignment. Typhoon Wings grants you a fly speed of 20 feet for its duration as well as allowing you to Dash as a bonus action. Up to ten willing creatures you can see within range gain this ability for the duration. This effect lasts for 1 minute. Starting at 3rd level, as an action, you may spend 2 Fluidity Points to heal a creature for 1d8 + charisma modifier. Starting at 6th level, when under the effects of the alter self spell, you may spend 3 Fluidity Points to end the current option to grant yourself the Typhoon Wings effect. Your mastery over water has granted you immunity to any adverse effects caused by this feature, and along with that, the ability to cast water walk at will, without expending a spell slot. Starting at 10th Level, increase the damage of the weapon by 1d8, and another at 18th level (3d8). On your turn you can use an action to attack with them for 1d8 of bludgeoning damage per tentacle up to 6(6d8 max), grapple an enemy within 10 ft. of you, or preemptively defend yourself to gain +1 to AC (this stacks with the passive AC gained). On a success, the creature takes no damage. Starting at 3rd level, Path of the Storm's Body, Path of the River's Blade, Path of the Arctic Flow. Hit Dice: 1d8 per Water Manipulator level The trident is always cool to the touch, and it is immune to any damage due to exposure to water. On each successive failure, the target gains an additional level of exhaustion. The water then spreads across the ground in all directions, extinguishing unprotected flames around it and within 30 feet, and then disappearing. Each of these spells must be of a level for which you have enough Fluidity Points to convert into an appropriate spell slot. If you or the healing target are submerged or drenched in water the healing increases by 1d4. Choose from the following options: "Stream" produces 1 gallon of water. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). You may maintain this form for up to 1 minute and at 18th Level, the length of time you may hold this form is increased to 10 minutes. Drown contains a spark of Olhydra, the Princess of Evil Water. In addition, as an action, you may spend 10 Fluidity Points to summon a storm cloud with a 50-foot radius directly above you. The user is able to perform a form of magic that allows the user to cast magical spells and feats through water. For this duration you are still considered to be under the effects of alter self and can change to an alternate effect of the spell at will (effectively ending the Typhoon Wings effect). In addition to spell slots, Water Manipulators use Fluidity Points to cast spells and incite other magical effects. Using the Drowned Weapon feature (as well as it's effects) costs 0 Fluidity Points as long as you maintain this form as well. Each of these Spells must be of a level for which you have Spell Slots. You can't use this ability again until after a long rest. As a Bonus Action on Your Turn, you can expend one spell slot and gain a number of fluidity points equal to the slot's level. Starting at 6th level, While near a body of water, you can summon a series of waves upon land. Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Water Manipulator level after 1st, Armor: Light The average marid stood a towering sixteen to eighteen feet (five and a half meters) tall, looking down upon all other genies. (This does not count towards your known spells). Range long (400 ft. + 40 ft./level) Area water in a volume of 10 ft./level by 10 ft./level by 2 ft./level (S) The Jade Owl A cool, deep green drink that, when settled, appears to contain long crystalline slivers. To qualify for multiclassing into the class, you must meet these prerequisites: Charisma - 13, Proficiencies. You're movement speed is reduced 10 ft. and you must keep concentration or you will lose control of the tentacles. 2nd level (3 slots): water cube, misty step Spellcasting. School transmutation [water]; Level cleric/oracle 4, druid 4, shaman 4, sorcerer/wizard 6; Domain water 4; Bloodline aquatic 5. You can use an action and 2 FP to freeze the entirety of the wall or any 5 ft. section of the wall. WATER WALK Allows your army to use part of its movement to walk across bodies of water. The water stops pouring out at the start of your next turn. This action is treated as apart of your Attack action, but you may not use your bonus action to attack with the spiritual weapon. The water then slowly fills in the trench over the course of the next round until the normal water level is restored. Any combination of dragons that possess: Return to Breeding Index page. The bowl is about 1 foot in diameter and half as deep. The rain persists for a number of turns equal to your Charisma modifier. Starting at 3rd level, you learn the alter self spell and can cast it as an action by spending 3 Fluidity Points. When you cast the spell, you can choose one of the normal forms for your body to take but for the spells duration you are not considered to be concentrating on the spell (its duration is not affected by this). Weapons: Martial Weapons, Finesse Weapons, Quarterstaffs In addition, as an action, you may spend up to a maximum of 10 Fluidity Points to increase your speed by an amount of feet equal to twice the amount of Fluidity Points spent. You try to staunch the blood, but the knife comes in again, this time finding itself in your chest. The trench remains until the spell ends or you choose a different effect. Not every such mark has the potential for power. When using shape water to attack, make a ranged spell attack against the target. Starting at 15th level, You may spend an action and 6 Fluidity Points to freeze water coating your body. Fluidity points reset after each long rest. First, Charisma should be your highest ability score, followed by constitution. If your speed reaches 0, you will be rendered incapacitated for 3 rounds. Type: Adventure. Rarity Common Uncommon Rare Magnificent# of Dragons 2 1 Chance 16.66667% 83.33333% 3 Dragons 0% Chance of Rare Pearl Dragon 83.33333% 0d 08h 00m Water Dragon … In addition, as an action, you may spend up to a maximum of 10 Fluidity Points to increase your speed by an amount of feet equal to twice the amount of Fluidity Points spent. Dungeons and Dragons - Mystara Magical Item - Ring of Water Walking Type: Wondrous ItemRarity: Uncommon, Genasi (Water) RelicOriginal Source: Dungeons Master's Guide (dmg193)Campaign ExamplesDesign DetailsContent Updates dmg - Dungeon Masters Guide 5E Standard: While wearing this ring, you can stand on and move across any liquid surface as if it were … For the magical school in other games, see Water magic. Additionally, you may extend the duration of the spell by an hour by spending another Fluidity Point. Another important focus of worship of water … For Create Food and Water 5e spell, you have to create some food and that food quantity must be 45 pounds of food, 30 gallons of water on the ground or you can use ant containers within a specific range. In “Waves of Enchantment” I’ll be presenting magic items from a more amphibious point of view. You can create Spell Slots no higher in level than 5th. Hit Points at 1st Level: 8 + Constitution modifier From that turn onward, the creature must repeat the saving throw at the start of each of it's turns until it has four successive failures, it succeeds or is rendered incapacitated. It takes one action to create 1-4 tentacles. If a section of the wall is destroyed in one hit, it will shatter and crash down on anybody in it's way. Speed 30 ft. ... D&D has always been a really high-magic game, so it’s trouble with many traditional themes and particularly with ‘man vs nature’ conflict. Cost: 12. Duration: 1 Day Basic Effect: The casting hero may follow a movement path across water, provided the end destination is an unoccupied location on land. Starting at 18th level, you can freeze the water in the air in a 50 ft. sphere. Whenever you or your spiritual weapon makes a successful attack against a creature, they must make a Constitution saving throw. Create Food and Water 5e. Starting at 10th level, you gain a resistance to lightning damage while you are submerged or drenched in water or while you are under the effects of alter self. Water movement may be up to 60% of the hero’s normal movement. Marids were beautiful genies whose skin matched all of the hues of the vast ocean. The spell doesn’t count against your number of spells known. April 19, 2020 April 9, 2020 by virat kohil. You may summon a flooding rain from the cloud. However, you also gain a weakness to cold, and each time you take cold damage your speed is reduced by 10 ft for 3 rounds. You can transform unexpended fluidity points into one spell slot as a Bonus Action on Your Turn. If a section of the wall is damaged before it is totally destroyed, it can not shatter. Starting at 2nd level, you can interpose rushing water between yourself and an attacking enemy. The water mage has the following wizard spells prepared: You also know the create or destroy water spell and can cast it at 1st level as a bonus action by expending 1 Fluidity Point without using a spell slot. Quarterstaff. Starting at 14th level, you can spend one hour and 5 FP imbuing you life energy into 1 gallon of water to create an automatic shield of water that will protect you from even unforeseen attacks. This guide includes shop names from some existing Waterdeep locations, the name of the item, a brief description of that item that your NPCs can give, and a price. Sentience. The drink is surprisingly light and fruity, with an faintly unpleasant, scratchy aftertaste. It can confer the benefit of a cap of water breathing while you hold it, and you can use it as a cube of force by choosing the effect, instead of pressing cube sides to select it. You must take a short rest before using the main effect of this feature again. Enclosed is a guide to magic items shops in the grand city of Waterdeep. 5th level (2 slots): conjure elemental, water volley. On a hit, the target takes 1d8 slashing, piercing, or bludgeoning damage (your choice). Spell save DC = 8 + your proficiency bonus + your Charisma modifier, Spell attack modifier = your proficiency bonus + your Charisma modifier. Starting at 13th level you may cast alter self by spending 3 Fluidity Points. You can use this feature a number of times equal to your Charisma modifier divided by two (rounded down, a minimum of once). Said to be the favored drink of a party-hard transmutation master who accidentally turned his familiar into living jade. In addition, you learn the gust cantrip as well as the gust of wind spell. This website exists thanks to the contribution of patrons on Patreon. If you are outside the radius is increased to 80 feet and if the conditions are already stormy the current storm's radius increases by 100 feet. The spell doesn’t count against your number of spells known. On a failure, you cause the target to gain 1 level of exhaustion. "Really, I don't know where we would be without it," and with a wave of her hand the knife tears itself free, blood gushing from the now angry wound. For water magick to occur within, one must consume the… For every melee attack made against you that is blocked, you lose one tentacle. You start with the following equipment, in addition to the equipment granted by your background: As a Water Manipulator, you can control the flow of magic as if it was water. How about these: "Water Elemental Ancestry" - a little lazy, I know. 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